Computer modeling

"For me, Computer Modeling is a means to an end. The models I create are basic."
This collection of views is not for show but my first step in a process toward a finished product.
When I first started illustration, I did much of the perspectives geometrically by hand with a t-square and pen.
Most Modeling programs today are fairly quick, along with the added advantage of view manipulation and multiple view points, make them the defacto starting point to any illustration. Only during a charette have I pull out my trusty t-square lately to do a quick b&w line drawing over the coarse of a few hours. In fact, I rarely even do a computer model, myself, since many are done by the firm itself as part of their design process. When I do make a model, it is quick and block like as seen here, giving me the framework to start developing my illustration yet show the client the "bones" of the finished illustration. Here they will pick from multiple views the one view that captures what they are most interested in. The modeling program is called "MegaCADD" and is compatible with "Sketchup". which is useful for those times when I need to add missing elements to a design.
Even if the client produces the model, I have been asked to "better the view" since there are many setting the can be employed to help maximize or minimize certain features of a design.













